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Johanna Heroes Of The Storm Talents

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  • Johanna in Heroes of the Storm might be the best all-around tank, but she has great build variety. This Johanna guide will talk through certain talents and the benefits of playstyle for what you.
  • 1 Voice Lines 2 Interactions 3 Eliminations 4 Click-quotes 5 Commands 6 Pings 7 Collection 8 Miscellaneous 9 Abilities 10 Announcer 11 Skin-specific 11.1 Warsong Quotes marked 'Click-Quotes' are triggered when the player repeatedly clicks on the hero with the Left mouse button. Quotes in this section trigger when the player is in the Collection tab. The following quotes are skin-specific lines.
  • Johanna's ability, 'Shield Glare', blinds enemies hit for 1.5 seconds. Her level 7 talent, 'Zealous Glare', increases the duration of 'Shield Glare' to 2 seconds. Johanna's basic attacks against heroes with 'Shield Glare' increase its duration by 1 second, up to a maximum of 3.

The only Hero we would currently consider to be a 'counter' to Johanna is Varian due to his Shattering Throw talent at Level 13, which allows him to shatter both Johanna's Iron Skin and her Indestructible talent at Level 20.

I now continue my build guides for Heroes of the Storm. Today, I'll be looking at my top-played warrior and specialist: Johanna and Sylvanas Windrunner.

Coincidentally, Sylvanas is also one of the characters you can permanently unlock using my referral link. Learn the details here.

And don't forget to check out my previous guides for Jaina and Tassadar.

UPDATE: The Sylvanas build has been updated to reflect the changes in the Dehaka patch on March 29, 2016.

Johanna: Shield of the Faithful

General thoughts:Johanna is the archetypal tank. She has very weak damage and mobility, but she's extremely hardy and offers very strong crowd control. As Johanna, your most likely cause of death is going to be the inevitable overconfidence that comes from being almost — but not entirely — invincible.

As Johanna, your job is to get into the thick of battle and stay there. Constantly fowl the enemy team with your crowd control abilities. Force them to turn their attention to you — and away from your more vulnerable team mates.

Punish can more or less be your bread and butter damage ability. Condemn is useful for grouping up enemies for your team mates' AoEs or interrupting powerful channeled abilities, like Valla's strafe or Li-Li's jug of a thousand cups. Shield glare is always handy but shines the most against auto-attack heroes like Valla or Illidan, and in rare cases, its long range and ability to ignore walls can allow you to land kills that would otherwise be out of reach. Iron skin's shield is handy, but its crowd control immunity is arguably even better.

This build focuses on Johanna's existing strengths, making her the perfect tank.

1: Reinforce:Using basic abilities grants a stack of block, reducing enemy auto-attack damage.

Pretty self-explanatory.

4: Laws of hope:Increases health regeneration. Can also be activated to provide a quick burst of healing.

Johanna has a pretty strong survival toolkit to start with, but the one she lacks is self-healing. This addresses that. The passive healing lets you recover from mild to moderate damage between fights, while the activated ability gives you burst healing to survive in the heat of battle.

Note that the passive regeneration continues even when the ability is on cooldown.

7: Battle momentum:Auto-attacks reduce ability cooldowns.

A versatile talent that allows you to apply crowd control more consistently, get more use out of reinforce, and boost your (admittedly meager) damage.

10: Falling sword:Leap into the air and crash down a few seconds later, damaging and knocking effected enemies upward.

Strong arguments can be made for both of Johanna's ultimates, but I prefer falling sword. It deals more damage and can hit more targets, and in a pinch, you can use it as an escape tool.

13: Hold your ground:Increases the shield provided by iron skin and reduces its cooldown if it is destroyed.

Another talent that lets you hang in the thick of things longer, reinforcing your role as a frontline brawler.

16: Holy renewal:Shield glare heals you for each hero hit.

This plus laws of hope serves to address Johanna's lack of self-healing. The healing for each hero hit is actually pretty substantive, so if you hit most or all of the enemy team, you'll heal for a huge chunk of health. It's at this point that you really start to get in the 'she just won't die' realm.

20: Indestructible:Upon reaching zero health, gain a shield equal to your maximum health for a few seconds. Two minute cooldown.

The name says it all, really.

If you're being hit hard enough for this to activate, odds are you just want to retreat. You might also be able to get in some quick healing with shield glare.

Sylvanas: Screaming Fury

General thoughts: Sylvanas used to be an assassin disguised as a specialist, but as of the new patch, she plays more like a traditional specialist, though she maintains strong damage and team fight potential.

Sylvanas' new talent tree doesn't offer a lot of clear synergies or obvious builds, but it also allows her to be more versatile than she used to be, whereas before she was simply a glass cannon and nothing else.

With the new build, you'll spend more time pushing and have a very strong lane presence in the early game, but don't neglect team fights. You're still one of the more dangerous specialists around, especially past level ten.

One thing that hasn't change is that you're still a very squishy hero with an unreliable escape, so you should still be very cautious, and it remains true that Sylvanas is not a great choice for soloing lanes or roaming the map solo, unlike most other specialists.

1: Paralysis:Increases the duration of black arrows by 75%.

Heroes

The default duration of black arrows is a bit weak, but this gives you all the extra power you need to completely shut down enemy minion waves, and at level one, that can be a big advantage.

Later on, it also allows you solo mercenary camps more effectively, but despite Sylvanas' role as a specialist, I'd still recommend getting the help of team mates where possible, especially for bruiser camps.

4: With the wind:Increases withering fire's range.

Where possible, I like to pick talents that have both offensive and defensive applications. Something Sylvanas excels at is hunting down wounded enemies and finishing them off, and with the wind enhances your ability to do that.

Meanwhile, it also allows you to put out strong damage from a greater distance, thus putting yourself at less risk. This is crucial when you're as squishy as Sylvanas.

As Sylvanas, your best defense is a good offense.

7: Possession:Permanently take control of any enemy minion. Catapults and mercenaries are immune. Three charges.

Once the game's worst heroic, possession is actually pretty decent as a level seven talent. At that stage of the game, the enemy team is still going to have some difficulty countering, and between this and paralysis, your early game push power is going to be pretty scary.

Just make sure you're using it any chance you get. Any time you're passing a minion wave late game, remember to through out possession as you pass.

Random fun fact: If you possess enemy minions while your team is cursed on Cursed Hollow, the stolen minions will still have full health.

10: Mind control:After a short delay, take control of an enemy hero's movement for a short time. During this time, you cannot take any other action, but neither can the target.

With possession moved down to level seven, Sylvanas now has two strong choices for ultimates. However, I favour mind control. It's slightly easier to use, and vastly more fun.

Generally the idea is to find a squishy hero and 'encourage' them to stroll into the waiting arms of your team. It's obviously great for preventing a low health target from fleeing. You can also force enemies into range of your towers (just make sure there are no minions around to absorb shots) or other danger areas, or prevent someone from fleeing Artanis' purifier beam. With very good timing, it can also serve as an interrupt for powerful abilities, like strafe.

Just be careful not to put yourself at undue risk, as you yourself are helpless during the channel. Maintain a safe distance.

13: Life drain:Shadow dagger heals you for a small amount when it spreads.

This tier is all survival options. I favour shadow dagger as a way to heal up between fights, which is not something Sylvanas can normally do without hearthing or visiting a healing fountain.

Spell shield is also a decent choice if the enemy team has strong ability damage heroes, like Li-Ming or Kael'thas.

16: Cold embrace:Shadow dagger increases damage taken by the first enemy hit.

Lots of good options on this tier. Evasive fire and remorseless are also strong choices, but cold embrace allows your team to really blow up an important single target, like a healer.

20: Bolt of the storm:A targeted teleport on a cooldown.

Sylvanas has a teleport by default, but between how awkward it is to use, her extremely low health, and a lack of strong competition on this talent tier, bolt of the storm becomes the obvious choice.

Data Page for Johanna
ParameterVariableValue
namenameJohanna
datedateJune 2, 2015
priceprice4000
titletitleCrusader of Zakarum
roleroleTank
franchisefranchiseDiablo
infoinfoA Tank who shines against Physical Attackers and can effectively clear groups of minions.
loreloreThere have been many women who have borne the name Johanna in service of the crusade, and each has given her life to purify her faith. Johanna carries on their legacy as she searches the kingdom of Khanduras for the fallen star.
difficultydifficultyMedium
meleemeleeTrue
healthhealth2625
healthRegenhealth regen5.4687
resourceresource500
resourceTyperesource typeMana
armorarmor{{{armor}}}
attackSpeedattack speed0.91
attackRangeattack range1.5
attackDamageattack damage99
healthScalinghealth scaling0.04
regenScalinghealth regen scaling0.04
adamageScalingattack damage scaling0.04
unitRadiusunit radius0.75
skillsskillssee below
talentstalent__see below

Skills

Iron Skin
Heroes
Gain a Shield that absorbs 674 damage for 4 seconds. While this Shield is active, Johanna is Unstoppable.
    Type: Shield
    Scaling: 4.00%
    Affects: Self
    Targeting: No target
    Properties:Unstoppable
    Cast time: Instant
  • If Shield breaks Johanna loses Unstoppable and any other benefits.
Punish
Step forward dealing 113 damage and Slowing enemies by 60% decaying over 2 seconds.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Properties:Area of Effect, Clamping, Slow
    Cast time: 0+0.125 seconds
    Radius: 3.5
    Arc: 160 degreesUsing Punish causes Johanna to minidash into the target direction. Roots prevent the dash behaviour, but do not disable the ability and prevent using it altogether.
Condemn
After 1 second, Johanna pulls nearby enemies toward her, stunning them for 0.25 seconds and dealing 55 damage. Deals 200% increased damage to Minions and Mercenaries.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: No target
    Properties:Area of Effect, Delayed, Knockback, Stun
    Cast time: Instant
    Radius: 5
    Pull distance: 3.5625
    Pull duration: 0.1875 seconds
Shield Glare
Deal 59 damage to enemies and Blind them for 1.5 seconds.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Properties:Area of Effect, Blind, Clamping
    Cast time: 0.125+0.125 seconds
    Radius: 12
    Arc: 35 degrees
Falling Sword
Johanna leaps towards an area. While in the air, she can steer the landing location by moving. After 2 seconds Johanna lands, dealing 210 damage to nearby enemies, Stunning them for 0.2 seconds, and Slowing them by 50% for 3 seconds.
    Type: Damage / Mobility: Teleport
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Properties:Clamping, Slow, Stasis, Stun
    Cast time: 0.5+0 seconds
    Range: 15
    Radius: 4
  • Instantly upon using the ability and while in air, Johanna is put in Stasis, making her immune to damage and removing most debuffs.
  • While targeting the landing area, Johanna moves at regular movement speed speed.
  • While in air, Johanna gains vision over the target area.
Blessed Shield
Deal 114 damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 damage and stunning them for 0.75 seconds.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Properties:Bounce, Clamping, Skillshot (initial), Stun
    Cast time: 0.1+0 seconds
    Range: 11.25
    Width: 2
    Bounce search radius: 5.5
  • Bounces prioritize Heroes.

Talents

Reinforce
Using a Basic Ability grants 60 Physical Armor for 2.5 seconds.
    Type: Damage modifier: Physical Armor
    Affects: Self
Hold Your Ground
Increases Iron Skin's Shield by 60% and its cooldown is reduced by 5 seconds.
    Type: Shield
    Scaling: -
    Affects: Ability
Laws of Hope
Cooldown: 40 seconds
Active: Activate to heal 30% of Johanna's max Health over 4 seconds.
Passive: Regenerate 1.5 Health per second.
    Type: Healing / Health Regeneration
    Scaling: - / 4.00% (regeneration)
    Affects: Self
    Targeting: No target / Passive
    Properties:Heal over time
    Cast time: Instant
    Tickrate: 1 / second
Eternal Retaliation
Lower the cooldown of Condemn by 0.75 seconds and refund 3 Mana for every enemy hit. Maximum of 8 targets.
Conviction
Movement Speed is increased by 25% while Condemn is charging up.
Sins Exposed
Johanna
Shield Glare marks enemies for 4 seconds. The next time any ally damages them, they take 90 extra damage and the mark is removed.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
Subdue
Hitting 2 or more Heroes at the same time with Punish increases the slow to 80% and the Slow amount does not decay.
❢ Quest: Hit 4 or more Heroes at the same time with Punish.
❢ Reward: Punish always Slows by 80% and the Slow amount no longer decays.
Zealous Glare
Increase the Blind duration of Shield Glare by 1 seconds. Johanna's Basic Attacks against Heroes with Shield Glare extend its duration by 1 second, up to a maximum of 3 seconds.
Blessed Momentum
Basic Attacks reduce Johanna's Basic Ability cooldowns by 0.5 seconds.
    Type: Attack modifier
    Affects: Basic Abilities
Johanna

The default duration of black arrows is a bit weak, but this gives you all the extra power you need to completely shut down enemy minion waves, and at level one, that can be a big advantage.

Later on, it also allows you solo mercenary camps more effectively, but despite Sylvanas' role as a specialist, I'd still recommend getting the help of team mates where possible, especially for bruiser camps.

4: With the wind:Increases withering fire's range.

Where possible, I like to pick talents that have both offensive and defensive applications. Something Sylvanas excels at is hunting down wounded enemies and finishing them off, and with the wind enhances your ability to do that.

Meanwhile, it also allows you to put out strong damage from a greater distance, thus putting yourself at less risk. This is crucial when you're as squishy as Sylvanas.

As Sylvanas, your best defense is a good offense.

7: Possession:Permanently take control of any enemy minion. Catapults and mercenaries are immune. Three charges.

Once the game's worst heroic, possession is actually pretty decent as a level seven talent. At that stage of the game, the enemy team is still going to have some difficulty countering, and between this and paralysis, your early game push power is going to be pretty scary.

Just make sure you're using it any chance you get. Any time you're passing a minion wave late game, remember to through out possession as you pass.

Random fun fact: If you possess enemy minions while your team is cursed on Cursed Hollow, the stolen minions will still have full health.

10: Mind control:After a short delay, take control of an enemy hero's movement for a short time. During this time, you cannot take any other action, but neither can the target.

With possession moved down to level seven, Sylvanas now has two strong choices for ultimates. However, I favour mind control. It's slightly easier to use, and vastly more fun.

Generally the idea is to find a squishy hero and 'encourage' them to stroll into the waiting arms of your team. It's obviously great for preventing a low health target from fleeing. You can also force enemies into range of your towers (just make sure there are no minions around to absorb shots) or other danger areas, or prevent someone from fleeing Artanis' purifier beam. With very good timing, it can also serve as an interrupt for powerful abilities, like strafe.

Just be careful not to put yourself at undue risk, as you yourself are helpless during the channel. Maintain a safe distance.

13: Life drain:Shadow dagger heals you for a small amount when it spreads.

This tier is all survival options. I favour shadow dagger as a way to heal up between fights, which is not something Sylvanas can normally do without hearthing or visiting a healing fountain.

Spell shield is also a decent choice if the enemy team has strong ability damage heroes, like Li-Ming or Kael'thas.

16: Cold embrace:Shadow dagger increases damage taken by the first enemy hit.

Lots of good options on this tier. Evasive fire and remorseless are also strong choices, but cold embrace allows your team to really blow up an important single target, like a healer.

20: Bolt of the storm:A targeted teleport on a cooldown.

Sylvanas has a teleport by default, but between how awkward it is to use, her extremely low health, and a lack of strong competition on this talent tier, bolt of the storm becomes the obvious choice.

Data Page for Johanna
ParameterVariableValue
namenameJohanna
datedateJune 2, 2015
priceprice4000
titletitleCrusader of Zakarum
roleroleTank
franchisefranchiseDiablo
infoinfoA Tank who shines against Physical Attackers and can effectively clear groups of minions.
loreloreThere have been many women who have borne the name Johanna in service of the crusade, and each has given her life to purify her faith. Johanna carries on their legacy as she searches the kingdom of Khanduras for the fallen star.
difficultydifficultyMedium
meleemeleeTrue
healthhealth2625
healthRegenhealth regen5.4687
resourceresource500
resourceTyperesource typeMana
armorarmor{{{armor}}}
attackSpeedattack speed0.91
attackRangeattack range1.5
attackDamageattack damage99
healthScalinghealth scaling0.04
regenScalinghealth regen scaling0.04
adamageScalingattack damage scaling0.04
unitRadiusunit radius0.75
skillsskillssee below
talentstalent__see below

Skills

Iron Skin
Gain a Shield that absorbs 674 damage for 4 seconds. While this Shield is active, Johanna is Unstoppable.
    Type: Shield
    Scaling: 4.00%
    Affects: Self
    Targeting: No target
    Properties:Unstoppable
    Cast time: Instant
  • If Shield breaks Johanna loses Unstoppable and any other benefits.
Punish
Step forward dealing 113 damage and Slowing enemies by 60% decaying over 2 seconds.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Properties:Area of Effect, Clamping, Slow
    Cast time: 0+0.125 seconds
    Radius: 3.5
    Arc: 160 degreesUsing Punish causes Johanna to minidash into the target direction. Roots prevent the dash behaviour, but do not disable the ability and prevent using it altogether.
Condemn
After 1 second, Johanna pulls nearby enemies toward her, stunning them for 0.25 seconds and dealing 55 damage. Deals 200% increased damage to Minions and Mercenaries.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: No target
    Properties:Area of Effect, Delayed, Knockback, Stun
    Cast time: Instant
    Radius: 5
    Pull distance: 3.5625
    Pull duration: 0.1875 seconds
Shield Glare
Deal 59 damage to enemies and Blind them for 1.5 seconds.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Properties:Area of Effect, Blind, Clamping
    Cast time: 0.125+0.125 seconds
    Radius: 12
    Arc: 35 degrees
Falling Sword
Johanna leaps towards an area. While in the air, she can steer the landing location by moving. After 2 seconds Johanna lands, dealing 210 damage to nearby enemies, Stunning them for 0.2 seconds, and Slowing them by 50% for 3 seconds.
    Type: Damage / Mobility: Teleport
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Properties:Clamping, Slow, Stasis, Stun
    Cast time: 0.5+0 seconds
    Range: 15
    Radius: 4
  • Instantly upon using the ability and while in air, Johanna is put in Stasis, making her immune to damage and removing most debuffs.
  • While targeting the landing area, Johanna moves at regular movement speed speed.
  • While in air, Johanna gains vision over the target area.
Blessed Shield
Deal 114 damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 damage and stunning them for 0.75 seconds.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: Point target
    Properties:Bounce, Clamping, Skillshot (initial), Stun
    Cast time: 0.1+0 seconds
    Range: 11.25
    Width: 2
    Bounce search radius: 5.5
  • Bounces prioritize Heroes.

Talents

Reinforce
Using a Basic Ability grants 60 Physical Armor for 2.5 seconds.
    Type: Damage modifier: Physical Armor
    Affects: Self
Hold Your Ground
Increases Iron Skin's Shield by 60% and its cooldown is reduced by 5 seconds.
    Type: Shield
    Scaling: -
    Affects: Ability
Laws of Hope
Cooldown: 40 seconds
Active: Activate to heal 30% of Johanna's max Health over 4 seconds.
Passive: Regenerate 1.5 Health per second.
    Type: Healing / Health Regeneration
    Scaling: - / 4.00% (regeneration)
    Affects: Self
    Targeting: No target / Passive
    Properties:Heal over time
    Cast time: Instant
    Tickrate: 1 / second
Eternal Retaliation
Lower the cooldown of Condemn by 0.75 seconds and refund 3 Mana for every enemy hit. Maximum of 8 targets.
Conviction
Movement Speed is increased by 25% while Condemn is charging up.
Sins Exposed
Shield Glare marks enemies for 4 seconds. The next time any ally damages them, they take 90 extra damage and the mark is removed.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
Subdue
Hitting 2 or more Heroes at the same time with Punish increases the slow to 80% and the Slow amount does not decay.
❢ Quest: Hit 4 or more Heroes at the same time with Punish.
❢ Reward: Punish always Slows by 80% and the Slow amount no longer decays.
Zealous Glare
Increase the Blind duration of Shield Glare by 1 seconds. Johanna's Basic Attacks against Heroes with Shield Glare extend its duration by 1 second, up to a maximum of 3 seconds.
Blessed Momentum
Basic Attacks reduce Johanna's Basic Ability cooldowns by 0.5 seconds.
    Type: Attack modifier
    Affects: Basic Abilities

Best Heroes Of The Storm

Falling Sword
Cooldown: 50 seconds
Johanna leaps towards an area. While in the air, she can steer the landing location by moving. After 2 seconds Johanna lands, dealing 210 damage to nearby enemies, Stunning them for 0.2 seconds, and Slowing them by 50% for 3 seconds.
Blessed Shield
Cooldown: 60 seconds
Deal 114 damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 damage and stunning them for 0.75 seconds.
Roar
Increases Punish damage by 25%. This bonus is increased to 125% whenever Punish hits 2 or more Heroes.
    Type: Damage modifier: Buff
    Affects: Ability
Holy Fury
Deal 12 damage per second to nearby enemies. Each hero hit by Condemn increases this damage by 40% for 5 seconds.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Properties:Area of Effect
    Radius: 3.5
    Tickrate: 1 / second
  • Disabled while mounted.
  • Does not affect unaggroed Mercenaries.
Blessed Hammer
Active: Activate to create 2 hammers that spiral outward from Johanna, dealing 84 damage to enemies hit. Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Targeting: No target
    Properties: -
    Cast time: Instant
    Spiral radius (max): 15
    Hammer radius: 0.75
    Duration: 3.5 seconds
  • Hammers spiral clockwards around Johanna, always starting from 11 o'clock and making 2 whole loops before reaching maximum radius and disappearing. Second hammer appears 1 second after the first.
Holy Renewal
Every enemy Hero affected by Shield Glare restores 114 health.
    Type: Healing
    Scaling: 4.00%
    Affects: Self
Fanaticism
Increase the duration of Iron Skin by 2 seconds. While Iron Skin is activate, Johanna gains 8% Movement Speed each time she takes damage, up to 40%.
Imposing Presence
Cooldown: 20 seconds
Active: Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.
Passive:

Heroes Of The Storm Player Stats

Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds.
    Type: -
    Scaling: 4.00%
    Affects: Enemy Heroes & Summons
    Targeting: No target
    Properties:Area of Effect, Attack Slow, Slow
    Cast time: Instant
    Radius: 5
Heaven's Fury
While in the air, holy bolts rain down on enemies dealing 75 damage and reducing the cooldown of Falling Sword by 3 seconds for each enemy hit.
    Type: Damage
    Scaling: 4.00%
    Affects: Enemies
    Delay: 0.25 seconds
    Tickrate: 3.33 / second (x6)
  • Hits up to 2 enemies per tick, chosen at random within the target area.
Radiating Faith
Increase the number of enemies hit by Blessed Shield by 2. Its Stun duration is increased to 1.75 seconds and all targets hit are Stunned for the maximum duration.

Icy Veins Johanna Build

Indestructible
Upon taking fatal damage, gain a Shield equal to your maximum Health for 4 seconds. This effect has a 120 second cooldown.
    Type: Shield
    Scaling: -
    Affects: Self

Johanna Hots

Blinded by the Light

Johanna Heroes Of The Storm Talents Classic

Cooldown: 45 seconds
Active: Activate to give all nearby allied Heroes a Shield for 25% of their max Health for 3 seconds. Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
    Type: Shield
    Scaling: -
    Affects: Allied Heroes, Self
    Targeting: No target
    Properties:Area of Effect
    Cast time: Instant
    Radius: 8


Scaling at key levels
StatisticBase ValueScaling (%)1471013162030
Max Health2625427303070.883454.323885.644370.824916.585751.78513.92
Health Regeneration5.468745.696.47.28.19.1110.2411.9817.74
Basic Attack damage994102.96115.82130.28146.54164.84185.43216.92321.1
AbilityBase ValueScaling (%)1471013162030
Iron Skin6744700.96788.48886.94997.681122.261262.391476.822186.05
Punish1134117.52132.19148.7167.27188.15211.65247.6366.5
Condemn55457.264.3472.3881.4191.58103.01120.51178.39
Shield Glare59461.3669.0277.6487.3398.24110.51129.28191.36
Falling Sword1834---270.88304.71342.76400.98593.54
Blessed Shield (primary)1144---168.75189.82213.52249.79369.75
Blessed Shield (secondary574---84.3794.91106.76124.89184.87
Laws of Hope (regeneration)1.541.561.751.972.222.52.813.294.87
Sins Exposed904-105.29118.43133.22149.86168.57197.2291.91
Holy Fury124----19.9822.4826.2938.92
Holy Fury (per hero bonus)4.84----7.998.9910.5215.57
Blessed Hammer844----139.87157.33184.05272.45
Holy Renewal1144-----213.52249.79369.75
Heaven's Fury754------164.33243.25
Use Damage Calculator for values at non-key levels. More information in Scaling.
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broken image