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- Johanna in Heroes of the Storm might be the best all-around tank, but she has great build variety. This Johanna guide will talk through certain talents and the benefits of playstyle for what you.
- 1 Voice Lines 2 Interactions 3 Eliminations 4 Click-quotes 5 Commands 6 Pings 7 Collection 8 Miscellaneous 9 Abilities 10 Announcer 11 Skin-specific 11.1 Warsong Quotes marked 'Click-Quotes' are triggered when the player repeatedly clicks on the hero with the Left mouse button. Quotes in this section trigger when the player is in the Collection tab. The following quotes are skin-specific lines.
- Johanna's ability, 'Shield Glare', blinds enemies hit for 1.5 seconds. Her level 7 talent, 'Zealous Glare', increases the duration of 'Shield Glare' to 2 seconds. Johanna's basic attacks against heroes with 'Shield Glare' increase its duration by 1 second, up to a maximum of 3.
The only Hero we would currently consider to be a 'counter' to Johanna is Varian due to his Shattering Throw talent at Level 13, which allows him to shatter both Johanna's Iron Skin and her Indestructible talent at Level 20.
I now continue my build guides for Heroes of the Storm. Today, I'll be looking at my top-played warrior and specialist: Johanna and Sylvanas Windrunner.
Coincidentally, Sylvanas is also one of the characters you can permanently unlock using my referral link. Learn the details here.
And don't forget to check out my previous guides for Jaina and Tassadar.
UPDATE: The Sylvanas build has been updated to reflect the changes in the Dehaka patch on March 29, 2016.
Johanna: Shield of the Faithful
General thoughts:Johanna is the archetypal tank. She has very weak damage and mobility, but she's extremely hardy and offers very strong crowd control. As Johanna, your most likely cause of death is going to be the inevitable overconfidence that comes from being almost — but not entirely — invincible.
As Johanna, your job is to get into the thick of battle and stay there. Constantly fowl the enemy team with your crowd control abilities. Force them to turn their attention to you — and away from your more vulnerable team mates.
Punish can more or less be your bread and butter damage ability. Condemn is useful for grouping up enemies for your team mates' AoEs or interrupting powerful channeled abilities, like Valla's strafe or Li-Li's jug of a thousand cups. Shield glare is always handy but shines the most against auto-attack heroes like Valla or Illidan, and in rare cases, its long range and ability to ignore walls can allow you to land kills that would otherwise be out of reach. Iron skin's shield is handy, but its crowd control immunity is arguably even better.
This build focuses on Johanna's existing strengths, making her the perfect tank.
1: Reinforce:Using basic abilities grants a stack of block, reducing enemy auto-attack damage.
Pretty self-explanatory.
4: Laws of hope:Increases health regeneration. Can also be activated to provide a quick burst of healing.
Johanna has a pretty strong survival toolkit to start with, but the one she lacks is self-healing. This addresses that. The passive healing lets you recover from mild to moderate damage between fights, while the activated ability gives you burst healing to survive in the heat of battle.
Note that the passive regeneration continues even when the ability is on cooldown.
7: Battle momentum:Auto-attacks reduce ability cooldowns.
A versatile talent that allows you to apply crowd control more consistently, get more use out of reinforce, and boost your (admittedly meager) damage.
10: Falling sword:Leap into the air and crash down a few seconds later, damaging and knocking effected enemies upward.
Strong arguments can be made for both of Johanna's ultimates, but I prefer falling sword. It deals more damage and can hit more targets, and in a pinch, you can use it as an escape tool.
13: Hold your ground:Increases the shield provided by iron skin and reduces its cooldown if it is destroyed.
Another talent that lets you hang in the thick of things longer, reinforcing your role as a frontline brawler.
16: Holy renewal:Shield glare heals you for each hero hit.
This plus laws of hope serves to address Johanna's lack of self-healing. The healing for each hero hit is actually pretty substantive, so if you hit most or all of the enemy team, you'll heal for a huge chunk of health. It's at this point that you really start to get in the 'she just won't die' realm.
20: Indestructible:Upon reaching zero health, gain a shield equal to your maximum health for a few seconds. Two minute cooldown.
The name says it all, really.
If you're being hit hard enough for this to activate, odds are you just want to retreat. You might also be able to get in some quick healing with shield glare.
Sylvanas: Screaming Fury
General thoughts: Sylvanas used to be an assassin disguised as a specialist, but as of the new patch, she plays more like a traditional specialist, though she maintains strong damage and team fight potential.
Sylvanas' new talent tree doesn't offer a lot of clear synergies or obvious builds, but it also allows her to be more versatile than she used to be, whereas before she was simply a glass cannon and nothing else.
With the new build, you'll spend more time pushing and have a very strong lane presence in the early game, but don't neglect team fights. You're still one of the more dangerous specialists around, especially past level ten.
One thing that hasn't change is that you're still a very squishy hero with an unreliable escape, so you should still be very cautious, and it remains true that Sylvanas is not a great choice for soloing lanes or roaming the map solo, unlike most other specialists.
1: Paralysis:Increases the duration of black arrows by 75%.
The default duration of black arrows is a bit weak, but this gives you all the extra power you need to completely shut down enemy minion waves, and at level one, that can be a big advantage.
Later on, it also allows you solo mercenary camps more effectively, but despite Sylvanas' role as a specialist, I'd still recommend getting the help of team mates where possible, especially for bruiser camps.
4: With the wind:Increases withering fire's range.
Where possible, I like to pick talents that have both offensive and defensive applications. Something Sylvanas excels at is hunting down wounded enemies and finishing them off, and with the wind enhances your ability to do that.
Meanwhile, it also allows you to put out strong damage from a greater distance, thus putting yourself at less risk. This is crucial when you're as squishy as Sylvanas.
As Sylvanas, your best defense is a good offense.
7: Possession:Permanently take control of any enemy minion. Catapults and mercenaries are immune. Three charges.
Once the game's worst heroic, possession is actually pretty decent as a level seven talent. At that stage of the game, the enemy team is still going to have some difficulty countering, and between this and paralysis, your early game push power is going to be pretty scary.
Just make sure you're using it any chance you get. Any time you're passing a minion wave late game, remember to through out possession as you pass.
Random fun fact: If you possess enemy minions while your team is cursed on Cursed Hollow, the stolen minions will still have full health.
10: Mind control:After a short delay, take control of an enemy hero's movement for a short time. During this time, you cannot take any other action, but neither can the target.
With possession moved down to level seven, Sylvanas now has two strong choices for ultimates. However, I favour mind control. It's slightly easier to use, and vastly more fun.
Generally the idea is to find a squishy hero and 'encourage' them to stroll into the waiting arms of your team. It's obviously great for preventing a low health target from fleeing. You can also force enemies into range of your towers (just make sure there are no minions around to absorb shots) or other danger areas, or prevent someone from fleeing Artanis' purifier beam. With very good timing, it can also serve as an interrupt for powerful abilities, like strafe.
Just be careful not to put yourself at undue risk, as you yourself are helpless during the channel. Maintain a safe distance.
13: Life drain:Shadow dagger heals you for a small amount when it spreads.
This tier is all survival options. I favour shadow dagger as a way to heal up between fights, which is not something Sylvanas can normally do without hearthing or visiting a healing fountain.
Spell shield is also a decent choice if the enemy team has strong ability damage heroes, like Li-Ming or Kael'thas.
16: Cold embrace:Shadow dagger increases damage taken by the first enemy hit.
Lots of good options on this tier. Evasive fire and remorseless are also strong choices, but cold embrace allows your team to really blow up an important single target, like a healer.
20: Bolt of the storm:A targeted teleport on a cooldown.
Sylvanas has a teleport by default, but between how awkward it is to use, her extremely low health, and a lack of strong competition on this talent tier, bolt of the storm becomes the obvious choice.
Data Page for Johanna | ||
---|---|---|
Parameter | Variable | Value |
name | name | Johanna |
date | date | June 2, 2015 |
price | price | 4000 |
title | title | Crusader of Zakarum |
role | role | Tank |
franchise | franchise | Diablo |
info | info | A Tank who shines against Physical Attackers and can effectively clear groups of minions. |
lore | lore | There have been many women who have borne the name Johanna in service of the crusade, and each has given her life to purify her faith. Johanna carries on their legacy as she searches the kingdom of Khanduras for the fallen star. |
difficulty | difficulty | Medium |
melee | melee | True |
health | health | 2625 |
healthRegen | health regen | 5.4687 |
resource | resource | 500 |
resourceType | resource type | Mana |
armor | armor | {{{armor}}} |
attackSpeed | attack speed | 0.91 |
attackRange | attack range | 1.5 |
attackDamage | attack damage | 99 |
healthScaling | health scaling | 0.04 |
regenScaling | health regen scaling | 0.04 |
adamageScaling | attack damage scaling | 0.04 |
unitRadius | unit radius | 0.75 |
skills | skills | see below |
talents | talent__ | see below |
Skills
- Type: Shield
- If Shield breaks Johanna loses Unstoppable and any other benefits.
Scaling: 4.00%
Affects: Self
Targeting: No target
Properties:Unstoppable
Cast time: Instant
- Type: Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties:Area of Effect, Clamping, Slow
Cast time: 0+0.125 seconds
Radius: 3.5
Arc: 160 degreesUsing Punish causes Johanna to minidash into the target direction. Roots prevent the dash behaviour, but do not disable the ability and prevent using it altogether.
- Type: Damage
Scaling: 4.00%
Affects: Enemies
Targeting: No target
Properties:Area of Effect, Delayed, Knockback, Stun
Cast time: Instant
Radius: 5
Pull distance: 3.5625
Pull duration: 0.1875 seconds
- Type: Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties:Area of Effect, Blind, Clamping
Cast time: 0.125+0.125 seconds
Radius: 12
Arc: 35 degrees
- Type: Damage / Mobility: Teleport
- Instantly upon using the ability and while in air, Johanna is put in Stasis, making her immune to damage and removing most debuffs.
- While targeting the landing area, Johanna moves at regular movement speed speed.
- While in air, Johanna gains vision over the target area.
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties:Clamping, Slow, Stasis, Stun
Cast time: 0.5+0 seconds
Range: 15
Radius: 4
- Type: Damage
- Bounces prioritize Heroes.
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties:Bounce, Clamping, Skillshot (initial), Stun
Cast time: 0.1+0 seconds
Range: 11.25
Width: 2
Bounce search radius: 5.5
Talents
- Type: Damage modifier: Physical Armor
Affects: Self
- Type: Shield
Scaling: -
Affects: Ability
Active: Activate to heal 30% of Johanna's max Health over 4 seconds.
Passive: Regenerate 1.5 Health per second.
- Type: Healing / Health Regeneration
Scaling: - / 4.00% (regeneration)
Affects: Self
Targeting: No target / Passive
Properties:Heal over time
Cast time: Instant
Tickrate: 1 / second
- Type: Damage
Scaling: 4.00%
Affects: Enemies
❢ Quest: Hit 4 or more Heroes at the same time with Punish.
❢ Reward: Punish always Slows by 80% and the Slow amount no longer decays.
- Type: Attack modifier
Affects: Basic Abilities
The default duration of black arrows is a bit weak, but this gives you all the extra power you need to completely shut down enemy minion waves, and at level one, that can be a big advantage.
Later on, it also allows you solo mercenary camps more effectively, but despite Sylvanas' role as a specialist, I'd still recommend getting the help of team mates where possible, especially for bruiser camps.
4: With the wind:Increases withering fire's range.
Where possible, I like to pick talents that have both offensive and defensive applications. Something Sylvanas excels at is hunting down wounded enemies and finishing them off, and with the wind enhances your ability to do that.
Meanwhile, it also allows you to put out strong damage from a greater distance, thus putting yourself at less risk. This is crucial when you're as squishy as Sylvanas.
As Sylvanas, your best defense is a good offense.
7: Possession:Permanently take control of any enemy minion. Catapults and mercenaries are immune. Three charges.
Once the game's worst heroic, possession is actually pretty decent as a level seven talent. At that stage of the game, the enemy team is still going to have some difficulty countering, and between this and paralysis, your early game push power is going to be pretty scary.
Just make sure you're using it any chance you get. Any time you're passing a minion wave late game, remember to through out possession as you pass.
Random fun fact: If you possess enemy minions while your team is cursed on Cursed Hollow, the stolen minions will still have full health.
10: Mind control:After a short delay, take control of an enemy hero's movement for a short time. During this time, you cannot take any other action, but neither can the target.
With possession moved down to level seven, Sylvanas now has two strong choices for ultimates. However, I favour mind control. It's slightly easier to use, and vastly more fun.
Generally the idea is to find a squishy hero and 'encourage' them to stroll into the waiting arms of your team. It's obviously great for preventing a low health target from fleeing. You can also force enemies into range of your towers (just make sure there are no minions around to absorb shots) or other danger areas, or prevent someone from fleeing Artanis' purifier beam. With very good timing, it can also serve as an interrupt for powerful abilities, like strafe.
Just be careful not to put yourself at undue risk, as you yourself are helpless during the channel. Maintain a safe distance.
13: Life drain:Shadow dagger heals you for a small amount when it spreads.
This tier is all survival options. I favour shadow dagger as a way to heal up between fights, which is not something Sylvanas can normally do without hearthing or visiting a healing fountain.
Spell shield is also a decent choice if the enemy team has strong ability damage heroes, like Li-Ming or Kael'thas.
16: Cold embrace:Shadow dagger increases damage taken by the first enemy hit.
Lots of good options on this tier. Evasive fire and remorseless are also strong choices, but cold embrace allows your team to really blow up an important single target, like a healer.
20: Bolt of the storm:A targeted teleport on a cooldown.
Sylvanas has a teleport by default, but between how awkward it is to use, her extremely low health, and a lack of strong competition on this talent tier, bolt of the storm becomes the obvious choice.
Data Page for Johanna | ||
---|---|---|
Parameter | Variable | Value |
name | name | Johanna |
date | date | June 2, 2015 |
price | price | 4000 |
title | title | Crusader of Zakarum |
role | role | Tank |
franchise | franchise | Diablo |
info | info | A Tank who shines against Physical Attackers and can effectively clear groups of minions. |
lore | lore | There have been many women who have borne the name Johanna in service of the crusade, and each has given her life to purify her faith. Johanna carries on their legacy as she searches the kingdom of Khanduras for the fallen star. |
difficulty | difficulty | Medium |
melee | melee | True |
health | health | 2625 |
healthRegen | health regen | 5.4687 |
resource | resource | 500 |
resourceType | resource type | Mana |
armor | armor | {{{armor}}} |
attackSpeed | attack speed | 0.91 |
attackRange | attack range | 1.5 |
attackDamage | attack damage | 99 |
healthScaling | health scaling | 0.04 |
regenScaling | health regen scaling | 0.04 |
adamageScaling | attack damage scaling | 0.04 |
unitRadius | unit radius | 0.75 |
skills | skills | see below |
talents | talent__ | see below |
Skills
- Type: Shield
- If Shield breaks Johanna loses Unstoppable and any other benefits.
Scaling: 4.00%
Affects: Self
Targeting: No target
Properties:Unstoppable
Cast time: Instant
- Type: Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties:Area of Effect, Clamping, Slow
Cast time: 0+0.125 seconds
Radius: 3.5
Arc: 160 degreesUsing Punish causes Johanna to minidash into the target direction. Roots prevent the dash behaviour, but do not disable the ability and prevent using it altogether.
- Type: Damage
Scaling: 4.00%
Affects: Enemies
Targeting: No target
Properties:Area of Effect, Delayed, Knockback, Stun
Cast time: Instant
Radius: 5
Pull distance: 3.5625
Pull duration: 0.1875 seconds
- Type: Damage
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties:Area of Effect, Blind, Clamping
Cast time: 0.125+0.125 seconds
Radius: 12
Arc: 35 degrees
- Type: Damage / Mobility: Teleport
- Instantly upon using the ability and while in air, Johanna is put in Stasis, making her immune to damage and removing most debuffs.
- While targeting the landing area, Johanna moves at regular movement speed speed.
- While in air, Johanna gains vision over the target area.
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties:Clamping, Slow, Stasis, Stun
Cast time: 0.5+0 seconds
Range: 15
Radius: 4
- Type: Damage
- Bounces prioritize Heroes.
Scaling: 4.00%
Affects: Enemies
Targeting: Point target
Properties:Bounce, Clamping, Skillshot (initial), Stun
Cast time: 0.1+0 seconds
Range: 11.25
Width: 2
Bounce search radius: 5.5
Talents
- Type: Damage modifier: Physical Armor
Affects: Self
- Type: Shield
Scaling: -
Affects: Ability
Active: Activate to heal 30% of Johanna's max Health over 4 seconds.
Passive: Regenerate 1.5 Health per second.
- Type: Healing / Health Regeneration
Scaling: - / 4.00% (regeneration)
Affects: Self
Targeting: No target / Passive
Properties:Heal over time
Cast time: Instant
Tickrate: 1 / second
- Type: Damage
Scaling: 4.00%
Affects: Enemies
❢ Quest: Hit 4 or more Heroes at the same time with Punish.
❢ Reward: Punish always Slows by 80% and the Slow amount no longer decays.
- Type: Attack modifier
Affects: Basic Abilities
Best Heroes Of The Storm
Johanna leaps towards an area. While in the air, she can steer the landing location by moving. After 2 seconds Johanna lands, dealing 210 damage to nearby enemies, Stunning them for 0.2 seconds, and Slowing them by 50% for 3 seconds.
Deal 114 damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 damage and stunning them for 0.75 seconds.
- Type: Damage modifier: Buff
Affects: Ability
- Type: Damage
- Disabled while mounted.
- Does not affect unaggroed Mercenaries.
Scaling: 4.00%
Affects: Enemies
Properties:Area of Effect
Radius: 3.5
Tickrate: 1 / second
- Type: Damage
- Hammers spiral clockwards around Johanna, always starting from 11 o'clock and making 2 whole loops before reaching maximum radius and disappearing. Second hammer appears 1 second after the first.
Scaling: 4.00%
Affects: Enemies
Targeting: No target
Properties: -
Cast time: Instant
Spiral radius (max): 15
Hammer radius: 0.75
Duration: 3.5 seconds
- Type: Healing
Scaling: 4.00%
Affects: Self
Active: Activate to slow the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.
Passive:
Heroes Of The Storm Player Stats
Heroes and Summons that attack your Hero have their Attack Speed slowed by 20% for 2.5 seconds.- Type: -
Scaling: 4.00%
Affects: Enemy Heroes & Summons
Targeting: No target
Properties:Area of Effect, Attack Slow, Slow
Cast time: Instant
Radius: 5
- Type: Damage
- Hits up to 2 enemies per tick, chosen at random within the target area.
Scaling: 4.00%
Affects: Enemies
Delay: 0.25 seconds
Tickrate: 3.33 / second (x6)
Icy Veins Johanna Build
- Type: Shield
Scaling: -
Affects: Self
Johanna Hots
Johanna Heroes Of The Storm Talents Classic
Cooldown: 45 secondsActive: Activate to give all nearby allied Heroes a Shield for 25% of their max Health for 3 seconds. Hitting Heroes with Shield Glare reduces the cooldown of this Ability by 8 seconds.
- Type: Shield
Scaling: -
Affects: Allied Heroes, Self
Targeting: No target
Properties:Area of Effect
Cast time: Instant
Radius: 8
Scaling at key levels | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Statistic | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Max Health | 2625 | 4 | 2730 | 3070.88 | 3454.32 | 3885.64 | 4370.82 | 4916.58 | 5751.7 | 8513.92 |
Health Regeneration | 5.4687 | 4 | 5.69 | 6.4 | 7.2 | 8.1 | 9.11 | 10.24 | 11.98 | 17.74 |
Basic Attack damage | 99 | 4 | 102.96 | 115.82 | 130.28 | 146.54 | 164.84 | 185.43 | 216.92 | 321.1 |
Ability | Base Value | Scaling (%) | 1 | 4 | 7 | 10 | 13 | 16 | 20 | 30 |
Iron Skin | 674 | 4 | 700.96 | 788.48 | 886.94 | 997.68 | 1122.26 | 1262.39 | 1476.82 | 2186.05 |
Punish | 113 | 4 | 117.52 | 132.19 | 148.7 | 167.27 | 188.15 | 211.65 | 247.6 | 366.5 |
Condemn | 55 | 4 | 57.2 | 64.34 | 72.38 | 81.41 | 91.58 | 103.01 | 120.51 | 178.39 |
Shield Glare | 59 | 4 | 61.36 | 69.02 | 77.64 | 87.33 | 98.24 | 110.51 | 129.28 | 191.36 |
Falling Sword | 183 | 4 | - | - | - | 270.88 | 304.71 | 342.76 | 400.98 | 593.54 |
Blessed Shield (primary) | 114 | 4 | - | - | - | 168.75 | 189.82 | 213.52 | 249.79 | 369.75 |
Blessed Shield (secondary | 57 | 4 | - | - | - | 84.37 | 94.91 | 106.76 | 124.89 | 184.87 |
Laws of Hope (regeneration) | 1.5 | 4 | 1.56 | 1.75 | 1.97 | 2.22 | 2.5 | 2.81 | 3.29 | 4.87 |
Sins Exposed | 90 | 4 | - | 105.29 | 118.43 | 133.22 | 149.86 | 168.57 | 197.2 | 291.91 |
Holy Fury | 12 | 4 | - | - | - | - | 19.98 | 22.48 | 26.29 | 38.92 |
Holy Fury (per hero bonus) | 4.8 | 4 | - | - | - | - | 7.99 | 8.99 | 10.52 | 15.57 |
Blessed Hammer | 84 | 4 | - | - | - | - | 139.87 | 157.33 | 184.05 | 272.45 |
Holy Renewal | 114 | 4 | - | - | - | - | - | 213.52 | 249.79 | 369.75 |
Heaven's Fury | 75 | 4 | - | - | - | - | - | - | 164.33 | 243.25 |
Use Damage Calculator for values at non-key levels. More information in Scaling. |